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Prototype

August 1st, 2009

Right, just finished the main story in Prototype I would write a full review of the game but I don’t really want to do that without having silly screen shots and an attempt at a witty caption to go with it. It was kind of fun but I didn’t like it nearly as much as I did inFamous, but I pretty much knew that before going into it.

Story wise it didn’t really do much for me but there are enough neat things that happen during the game to stay reasonably interesting. But honestly it’s more an excuse for you to go kill things and in terms of that you get loads of pretty cool powers to kill stuff with so the combat for the most part is pretty fun. It sort of falls apart when fighting some of the more powerful enemies because you really can’t defend yourself very well. You do have a couple of dodge moves but no block that you can just hit a button and just use. So I ended up dying lots and lots and all of the time just wanting to block attacks instead of jumping away, which is really annoying for a game which for the most part has you engaging people in close combat.

Another thing that Prototype does really well is movement, you can get up and around the city pretty darn quickly thanks to fairly fast running and giant jumps, so that stuffs kind of fun to do but it’s not quite as magic as swinging round Manhattan as Spider Man.

I think that’s all I’m going to say for now and I know I’ve been neglecting the food side of things but I haven’t really been making food that’s hugely interesting and I’m probably not going to be making anything post worthy any time soon which is kind of a bummer.

Andrew Games

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